Live Service Games Are Eating Their Own UX

Editor’s Pick

Live Service Games Are Eating Their Own UX

Menus, currencies, friction, and psychological design are slowly suffocating otherwise great games.

Jan 26, 2026

The Problem With “Mid” as Criticism

Editor’s Pick

The Problem With “Mid” as Criticism

When language gets lazy, criticism dies with it.

Jan 26, 2026

Forza Horizon 6, Japan, and the Meaning of Speed

Editor’s Pick

Forza Horizon 6, Japan, and the Meaning of Speed

Set in Japan, Forza Horizon 6 explores a racing culture shaped by restraint, ritual, and mechanical intimacy—reframing what open-world driving can represent.

Jan 3, 2026

Why GTA VI Isn’t About Graphics

Editor’s Pick

Why GTA VI Isn’t About Graphics

Rockstar’s next release is less about fidelity and more about scale, systems, and expectations.

Jan 3, 2026